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AMD公司计划扩大开放物理生态系统的游戏制作和更新版本子弹物理与免费数字万用表

傅尸水 2010-07-22
AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production and Updated version of Bullet Physics

-- Updated Pixelux and Bullet Physics offerings enable more realistic games that run on any OpenCL(TM)- and DirectCompute-capable platforms --

SUNNYVALE, Calif., Mar 08, 2010 (BUSINESS WIRE) -- AMD (NYSE:AMD) today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy's Vision Engine to create and visualize physics offerings in-game....
AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production and Updated version of Bullet Physics

-- Updated Pixelux and Bullet Physics offerings enable more realistic games that run on any OpenCL(TM)- and DirectCompute-capable platforms --

SUNNYVALE, Calif., Mar 08, 2010 (BUSINESS WIRE) -- AMD (NYSE:AMD) today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy's Vision Engine to create and visualize physics offerings in-game.

"Establishing an open and affordable physics development environment is an important accomplishment for both game developers and gamers, signaling a move away from exclusionary or proprietary approaches," said Eric Demers, chief technology officer, AMD Graphics Division. "Not only does the integration of Bullet Physics into partner middleware help drive broader adoption of physics in games, it ensures that when those games are released, all gamers, regardless of the hardware in their PC, can benefit from the more realistic experience enabled by those effects."

AMD's announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux's DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties.

In addition, AMD is announcing its sponsorship of FREE DMM2 for the PC platform. The Free PC version has no DMM license fee for development or production deployment and includes all the features of the premium version including GPU acceleration.1 Free PC DMM2 is expected to be made available shortly to interested developers.

"With today's announcement, the incredible physical simulation effects seen in the latest games and blockbuster films can be used by all developers - a tremendous milestone for the industry," said Mitchell Bunnell, chief executive officer, Pixelux. "Working closely with AMD and Bullet's main author, Erwin Coumans, we've enabled tight integration of our DMM2 system and Bullet Physics, giving developers a sophisticated, yet easy-to-use physics pipeline they can use to create things that have never been seen before".

"At Trinigy, one of our guiding principles is ensuring game developers have the freedom to use the tools they need to create the effects they want," said Danie Conradie, president and chief executive officer, Trinigy Inc. "AMD's Open Physics Initiative with Pixelux DMM and Bullet Physics, coupled with our long-standing relationship with all three companies, helped us deliver on that core philosophy by giving developers access to these state-of-the-art technologies for producing advanced effects in games."

All of the Bullet Physics implementations described above can be run on any OpenCL- or DirectCompute-capable platform. On AMD platforms, ATI Stream technology is used to drive the enhanced game experience. As a further enhancement, AMD has developed new parallel GPU accelerated implementations of Bullet Physics' Smoothed Particle Hydrodynamics (SPH) Fluids and Soft Bodies/Cloth. The new code written in OpenCL and Direct Compute will be contributed as open source.

Supporting Resources

* Press release: AMD Announces Open Physics initiative.
* AMD.com: Learn more about OpenCL, DirectCompute and ATI Stream technology.

About AMD

Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit http://www.amd.com.

AMD, the AMD Arrow logo, ATI, the ATI logo and combinations thereof are trademarks of Advanced Micro Devices, Inc.OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos.Other names are for informational purposes only and may be trademarks of their respective owners.

1 Free DMM2 has a reduced set of DMM components available relative to the premium DMM version, however the component limit in the free version should still be adequate for most games. For no component limit, a Premium version of DMM2 is available. The Premium version also supports the Xbox360 and PS3 console platforms.

SOURCE: Advanced Micro Devices, Inc.

AMD Public Relations
Dave Erskine, 905-882-2600 ext. 8477
dave.erskine@amd.com

AMD公司计划扩大开放物理生态系统的游戏制作和更新版本子弹物理与免费数字万用表

- 更新Pixelux和子弹物理现实的产品,让更多的游戏,运行在任何OpenCL(商标) - 和DirectCompute能力的平台 -

加州桑尼维尔,2010年3月8日(商业新闻) - AMD公司(纽约证券交易所:AMD)今天宣布,随着Pixelux娱乐和子弹物理,还增加了重要的支持打开物理生态系统合作伙伴提供了进入游戏开发商对Pixelux数字分子物质(DMM)文件,在物理模拟的突破的最新版本。此外,为了使卓越的发展经验,有助于减少产品上市时间,Pixelux了紧密集成的技术,与子弹物理数字万用表,允许开发融入的游戏物理模拟,两OpenCL运行和DirectCompute能力的平台。都DMM和子弹与Trinigy的视觉引擎工作,创造和提供的可视化物理在游戏中。

“建立一个开放的和负担得起的物理学的发展环境,是为游戏开发商和游戏玩家的重要成就,这可能意味着摆脱排斥或专有方法,说:”埃里克德默斯,首席技术官,AMD的图形部门。 “不仅为合作伙伴的中间件的子弹物理一体化有助于推动在游戏中通过更广泛的物理,它确保那些比赛时被释放,所有的玩家,无论在其PC硬件,可以从更现实的经验中获益启用这些影响。“

AMD公司宣布开发开放的物理环境现在增加了子弹物理学作为默认的刚体物理学与Pixelux的DMM2材料物理引擎提供的系统。开发人员现在可以设计和互动刚体系统,熟悉他们,轻松地添加逐步使它们能够弯曲数字多用表对象和打破对真实的物理特性为基础。

此外,AMD公司宣布其PC平台的免费DMM2赞助。免费的PC版并没有为开发或生产部署数字多用表许可费用,包括所有高级版本,包括个人电脑处理器acceleration.1免费DMM2功能预计将很快提供给有兴趣的开发。

通过今天的公告“,令人难以置信的物理模拟效果出现在最新的游戏和电影大片,可以由所有开发人员使用 - 一业带来巨大的里程碑,”米切尔说邦乃尔,首席执行官,Pixelux。 AMD紧密合作和子弹的主要作者,欧文 Coumans,我们已经使我们的DMM2系统和Bullet物理紧密集成开发人员提供了先进的,但容易,“使用物理管道它们可用于创建从未有过的事情见过“。

“在Trinigy,我们的指导原则之一是确保游戏开发商可以自由地使用这些工具,他们需要创造他们想要的效果说:”丹尼尔Conradie,总裁兼首席执行官,Trinigy公司“AMD公司的开放式物理倡议同Pixelux数字多用表和子弹物理,与我们长期合作的关系,加上三家公司,帮助我们的核心理念是为开发商提供的访问,前往这些国家生产的先进特效在游戏中最先进的技术。“

物理学的子弹全部实现上述可以在任何OpenCL运行或DirectCompute能力的平台。在AMD平台上,ATI的流技术,用来驱动增强游戏体验。作为进一步提高,AMD已经制定了新的并行GPU的物理加速的子弹'光滑粒子动力学(报业控股)流体和柔体/布实现。新的代码OpenCL和直接计算书面将捐赠作为开源。

支持资源

*新闻稿:AMD公司宣布开放物理倡议。
* AMD.com:了解OpenCL,DirectCompute和ATI流技术的更多。

关于AMD

AMD公司(纽约证券交易所:AMD)是一项创新技术公司,致力于与客户和技术合作伙伴合作,创造用于工作,家庭和娱乐的计算和图形处理解决方案的下一代。欲了解更多信息,请访问 http://www.amd.com

AMD公司,AMD箭头标识,ATI公司,ATI的标识及其组合是Advanced Micro Devices公司Inc.OpenCL和OpenCL标志商标是苹果公司的商标由Khronos.Other许可使用的名称只供参考之用,可能是它们各自所有者的商标。

1免费DMM2有一个数字多用表的组件相对保费数字万用表的版本,但在免费版本组件限制减少设置仍应大多数游戏足够了。对于没有成分的限制,一个DMM2高级版本。该高级版还支持Xbox360和PS3的游戏机平台。

来源:高级微设备公司

AMD的公共关系
戴夫厄斯金,905-882-2600分机。 8477
dave.erskine @ amd.com
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